Our 5th content update since early access opened up the first part of the Gray Labyrinth.
This was the first large outer area of zone, Dreamland.
I was Art Lead for this update, and with the help of our Art Director Jenna Kemker and the team we ideated on the visual language for these areas. We wanted Dreamland to represent air/clouds, and we thought monochrome dreamy colors worked well with the clouds. I loved working on this area so much.
I set up the ambience for this zone, as well as set dressing and lighting for a few spaces. Mostly kitbashing from assets made by the env team.
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Art direction -
Jenna Kemker: https://www.artstation.com/jennakemker
Lead Artist-
Norma Martinez: https://www.artstation.com/esanany
Concept -
Marby Kwong: https://www.artstation.com/marby
Environment art -
Dillon Sommerville: https://www.dillon3d.com/
Kate Probeck: https://www.artstation.com/kprobeck
FX + tech art -
Edward del Villar: https://www.artstation.com/puck
Rodolfo Salazar: https://rodorodo.com/
Derek Glennon: https://www.derekglennon.com/
Ross Kameny
Level design -
Chris Lum: https://twitter.com/coinopthinktank
Adrian Bedoya: https://www.adrianbedoya.com/