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Norma Martínez
Norma Martínez
Lead Artist - Monomi Park
Los Angeles, United States

Skills

3D ModelingHandpainted TexturingPBR TexturingProp DesignProp ModelingLow-poly ModelingDigital SculptingUV MappingWeapon ModelingIllustrationTexturinggame artEnvironment Modelinglow polystylizedprop artmobile

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal

Productions

    • Video Game
      Paladins
    • Year
      2016
    • Role
      3D Environment Artist
    • Company
      Hi Rez Studios
    • Video Game
      Realm Royale
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Hi Rez Studios
    • Mobile Game
      School of Dragons - Return to Dragon Island (expansion)
    • Year
      2016
    • Role
      3D Artist
    • Company
      JumpStart
    • Mobile Game
      School of Dragons - Icestorm Island (expansion)
    • Year
      2015
    • Role
      3D Artist
    • Company
      JumpStart
    • Mobile Game
      School of Dragons - Battle for the Edge (expansion)
    • Year
      2015
    • Role
      3D Artist
    • Company
      JumpStart
    • Video Game
      Magic and Mythies
    • Year
      2015
    • Role
      3D Artist
    • Company
      JumpStart
    • Mobile Game
      School of Dragons - Call of the Deathsong (expansion)
    • Year
      2015
    • Role
      3D Artist
    • Company
      JumpStart

Experience

  • Senior Environment Artist at Monomi Park
    Bay Area, United States of America
    June 2019 - Present

  • Weapons Artist at Evil Mojo
    Atlanta, GA, United States of America
    July 2018 - June 2019

    Modeling and texturing a variety of stylized weapons/props for 1p on Paladins

  • Environment Artist at Hi Rez Studios
    Atlanta, United States of America
    February 2017 - July 2018

    Modeling, texturing, set dressing for 3D environments/maps on Paladins. + collision, lightmaps, LODs, etc.

  • Environment Artist at Heroic Leap
    Atlanta, GA, United States of America
    November 2017 - April 2018

    Worked on Realm Royale environment. Created assets + textures for new map zones. Lots of collision creation, set dressing, optimization, LOD work, clean up. Texture clean up for consistency.

  • 3D Artist at JumpStart - Knowledge Adventure, Inc.
    Torrance, CA, United States of America
    December 2014 - January 2017

    Concept, 3D prop, set dressing, and 2D art for School of Dragon's "Icestorm Island",​ "The Call of the Deathsong," "Battle for the Edge," and "Return to Dragon Island"​ expansions. Also worked on some props weekly updates / quests.

    • Concept to finish mobile-friendly 3D assets.

    • Set dressing for environments.

    • Weapon concepts.

    • Concept art for art team in India

  • 3D Generalist at Scientifically Proven
    Detroit, United States of America
    May 2012 - September 2012

    Character modeling, prop modeling and handpainted texturing, illustration.