Norma Martínez
Norma Martínez
Environment Artist - Hi-Rez Studios
Atlanta, GA, United States of America

Summary

I'm a game artist! :)

nmartinezhc@gmail.com

Skills

3D ModelingHandpainted TexturingPBR TexturingProp DesignProp ModelingLow-poly ModelingDigital SculptingUV MappingWeapon ModelingIllustrationTexturinggame artEnvironment Modelinglow polystylizedprop artmobile

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance Painter
Substance Painter
3D-Coat
3D-Coat
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal

Productions

  • Paladins logo
    • Video Game
      Paladins
    • Year
      2016
    • Role
      3D Environment Artist
    • Company
      Hi Rez Studios
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    • Mobile Game
      School of Dragons - Return to Dragon Island (expansion)
    • Year
      2016
    • Role
      3D Artist
    • Company
      JumpStart
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    • Mobile Game
      School of Dragons - Icestorm Island (expansion)
    • Year
      2015
    • Role
      3D Artist
    • Company
      JumpStart
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    • Mobile Game
      School of Dragons - Battle for the Edge (expansion)
    • Year
      2015
    • Role
      3D Artist
    • Company
      JumpStart
  • Magic mythies logo
    • Video Game
      Magic and Mythies
    • Year
      2015
    • Role
      3D Artist
    • Company
      JumpStart
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    • Mobile Game
      School of Dragons - Call of the Deathsong (expansion)
    • Year
      2015
    • Role
      3D Artist
    • Company
      JumpStart

Experience

  • 3D Environment Artist at Hi Rez Studios
    Atlanta, United States of America
    February 2017 - Present

    • Modeling, texturing, set dressing for 3D environments/maps on Paladins.

  • 3D Artist at JumpStart - Knowledge Adventure, Inc.
    Torrance, CA, United States of America
    December 2014 - January 2017

    Concept, 3D prop, set dressing, and 2D art for School of Dragon's "Icestorm Island",​ "The Call of the Deathsong," "Battle for the Edge," and "Return to Dragon Island"​ expansions. Also worked on some props weekly updates / quests.

    • Concept to finish mobile-friendly 3D assets.

    • Set dressing for environments.

    • Weapon concepts.

    • Concept art for art team in India

  • 3D Generalist at Scientifically Proven
    Detroit, United States of America
    May 2012 - September 2012

    Character modeling, prop modeling and handpainted texturing, illustration.