Our 1.0 update unlocked the final areas to the Gray Labyrinth. This is the Terrarium.
I was Art Lead for this update, and with the help of our Art Director Jenna Kemker and the team we ideated on the visual language for this area. We wanted the architecture here to feel wilder but also more museum like. This area represented plant energy.
I set up the ambience for this zone, as well as set dressing and lighting for a few spaces. Mostly kitbashing from assets made by the env team.
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Art direction -
Jenna Kemker: https://www.artstation.com/jennakemker
Lead Artist-
Norma Martinez: https://www.artstation.com/esanany
Concept -
Marby Kwong: https://www.artstation.com/marby
Environment art -
Dillon Sommerville: https://www.dillon3d.com/
Kate Probeck: https://www.artstation.com/kprobeck
FX + tech art -
Edward del Villar: https://www.artstation.com/puck
Rodolfo Salazar: https://rodorodo.com/
Derek Glennon: https://www.derekglennon.com/
Ross Kameny
Level design -
Chris Lum: https://twitter.com/coinopthinktank
Adrian Bedoya: https://www.adrianbedoya.com/