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Terrarium - Slime Rancher 2

Our 1.0 update unlocked the final areas to the Gray Labyrinth. This is the Terrarium.

I was Art Lead for this update, and with the help of our Art Director Jenna Kemker and the team we ideated on the visual language for this area. We wanted the architecture here to feel wilder but also more museum like. This area represented plant energy.

I set up the ambience for this zone, as well as set dressing and lighting for a few spaces. Mostly kitbashing from assets made by the env team.

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Art direction -
Jenna Kemker: https://www.artstation.com/jennakemker

Lead Artist-
Norma Martinez: https://www.artstation.com/esanany

Concept -
Marby Kwong: https://www.artstation.com/marby

Environment art -
Dillon Sommerville: https://www.dillon3d.com/
Kate Probeck: https://www.artstation.com/kprobeck

FX + tech art -
Edward del Villar: https://www.artstation.com/puck
Rodolfo Salazar: https://rodorodo.com/
Derek Glennon: https://www.derekglennon.com/
Ross Kameny

Level design -
Chris Lum: https://twitter.com/coinopthinktank
Adrian Bedoya: https://www.adrianbedoya.com/

most areas start as simple block out shapes

most areas start as simple block out shapes

the final room in the zone

the final room in the zone

some before and afters!

some before and afters!

had a lot of fun with this ceiling shape

had a lot of fun with this ceiling shape

vine tree asset

vine tree asset

ice zone

ice zone

secret room

secret room

secret room vista

secret room vista