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Lava Depths and Waterworks - Slime Rancher 2

Our 5th content update since early access opened up the first part of the Gray Labyrinth.
These are the two entry ways to it, Lava Depths from Ember Valley and Waterworks from Starlight Strand.

I was Art Lead for this update, and with the help of our Art Director Jenna Kemker and the team we ideated on the visual language for these areas. It was our first time doing architecture and interiors for the game. It was a really fun challenge to make these spaces feel like underground backroom-like facilities for this massive ancient structure.

I set up the ambience for these zones, as well as set dressing and lighting for some spaces. Mostly kitbashing from assets made by the env team.

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Art direction -
Jenna Kemker: https://www.artstation.com/jennakemker

Lead Artist-
Norma Martinez: https://www.artstation.com/esanany

Concept -
Marby Kwong: https://www.artstation.com/marby

Environment art -
Dillon Sommerville: https://www.dillon3d.com/
Kate Probeck: https://www.artstation.com/kprobeck

FX + tech art -
Edward del Villar: https://www.artstation.com/puck
Rodolfo Salazar: https://rodorodo.com/
Derek Glennon: https://www.derekglennon.com/
Ross Kameny

Level design -
Chris Lum: https://twitter.com/coinopthinktank
Adrian Bedoya: https://www.adrianbedoya.com/

starting room

starting room

large lava room

large lava room

large lava room2

large lava room2

before and after end room. this one had some back and forth hand off with Kate Probeck.

before and after end room. this one had some back and forth hand off with Kate Probeck.

starting room

starting room

starting room2

starting room2

secret room

secret room

secret room vista

secret room vista