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Hub + Core - Slime Rancher 2

Our 1.0 update unlocked the final areas to the Gray Labyrinth. This is some of the Hub middle area and the Core, heart of the zone.

I set up the ambience for this zone, as well as set dressing and lighting for a few spaces. Mostly kitbashing from assets made by the env team. Worked a ton with the tech art team who really killed it and made this space shine. It was really fun to figure out the meteor shape and how we would transition it to a "stable" flower bud like shape.

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Art direction -
Jenna Kemker: https://www.artstation.com/jennakemker

Lead Artist-
Norma Martinez: https://www.artstation.com/esanany

Concept -
Marby Kwong: https://www.artstation.com/marby

Environment art -
Dillon Sommerville: https://www.dillon3d.com/
Kate Probeck: https://www.artstation.com/kprobeck

FX + tech art -
Edward del Villar: https://www.artstation.com/puck
Rodolfo Salazar: https://rodorodo.com/
Derek Glennon: https://www.derekglennon.com/
Ross Kameny

Level design -
Chris Lum: https://twitter.com/coinopthinktank
Adrian Bedoya: https://www.adrianbedoya.com/

big roooommm

big roooommm

moon!!!

moon!!!

ext of water works

ext of water works

secret room

secret room

path to the core, lower walkable path set dressed by Dillon. Gold fx by Edward

path to the core, lower walkable path set dressed by Dillon. Gold fx by Edward

path to the core wip. paintover by Marby after a v fun hangout session

path to the core wip. paintover by Marby after a v fun hangout session

Tarr + material fx by Edward

Tarr + material fx by Edward

stabilized core, set dressing by Kate, foliage assets by me

stabilized core, set dressing by Kate, foliage assets by me

core meteor asset sculpts. looked at chrysanthemums for these.

core meteor asset sculpts. looked at chrysanthemums for these.