Our 1.0 update unlocked the final areas to the Gray Labyrinth. This is some of the Hub middle area and the Core, heart of the zone.
I set up the ambience for this zone, as well as set dressing and lighting for a few spaces. Mostly kitbashing from assets made by the env team. Worked a ton with the tech art team who really killed it and made this space shine. It was really fun to figure out the meteor shape and how we would transition it to a "stable" flower bud like shape.
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Art direction -
Jenna Kemker: https://www.artstation.com/jennakemker
Lead Artist-
Norma Martinez: https://www.artstation.com/esanany
Concept -
Marby Kwong: https://www.artstation.com/marby
Environment art -
Dillon Sommerville: https://www.dillon3d.com/
Kate Probeck: https://www.artstation.com/kprobeck
FX + tech art -
Edward del Villar: https://www.artstation.com/puck
Rodolfo Salazar: https://rodorodo.com/
Derek Glennon: https://www.derekglennon.com/
Ross Kameny
Level design -
Chris Lum: https://twitter.com/coinopthinktank
Adrian Bedoya: https://www.adrianbedoya.com/