First zone, Rainbow fields 🌈🌈🌈
I got to work on the set dressing in the images shown and most of Rainbow Fields. Made most of the world hills, cliffs, rocks, whatever for this zone (some are reused in other zones). Meshes and textures for foliage shown, two slime statues (the other expressions were done by Lisa Fleck later on, and now theres a whole family of them)
Level design by Mike D
Ty Ian and Ed for the cool grass shader, the rainbow grass flows and moves and its my fave. Tweaked the textures a ton to get it feeling right.
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Art direction -
Ian McConville: https://twitter.com/PolygonCherub
Grace Liu: https://www.artstation.com/graceliu
Concept + UI art -
Ray Bruwelheide: https://www.artstation.com/raytendo
Environment art -
Norma Martinez: https://www.artstation.com/esanany
Dillon Sommerville: https://www.artstation.com/handwiches
Character art -
Dan Venhardt: https://www.artstation.com/danvenhardt
FX + tech art -
Edward del Villar: https://www.artstation.com/puck
Luis Armstrong: https://www.artstation.com/luisarmstrong
Ross Kameny
Level design -
Chris Lum: https://twitter.com/coinopthinktank
Mike Daugherty
Additional environment support -
Lisa Fleck: https://www.artstation.com/lfleckcg
Jane DeSiena: https://www.artstation.com/funosaurus
Jasmin Habezai-Fekri: https://www.artstation.com/curlscurly