The conservatory went through a lot of changes over development, and it was so fun to watch it become cozier and cozier each playtest. Level layout was done by Mike D, concepts for building by Ray, Sky + shaders by Ian, concept support from Grace for the entrance, tech redos by Dillon (plort market, comm center, etc) little lamps, tables, chairs by Jane
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Art direction -
Ian McConville: https://twitter.com/PolygonCherub
Grace Liu: https://www.artstation.com/graceliu
Concept + UI art -
Ray Bruwelheide: https://www.artstation.com/raytendo
Environment art -
Norma Martinez: https://www.artstation.com/esanany
Dillon Sommerville: https://www.artstation.com/handwiches
Character art -
Dan Venhardt: https://www.artstation.com/danvenhardt
FX + tech art -
Edward del Villar: https://www.artstation.com/puck
Luis Armstrong: https://www.artstation.com/luisarmstrong
Ross Kameny
Level design -
Chris Lum: https://twitter.com/coinopthinktank
Mike Daugherty
Additional environment support -
Lisa Fleck: https://www.artstation.com/lfleckcg
Jane DeSiena: https://www.artstation.com/funosaurus
Jasmin Habezai-Fekri: https://www.artstation.com/curlscurly