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The Conservatory - Slime Rancher 2

The conservatory went through a lot of changes over development, and it was so fun to watch it become cozier and cozier each playtest. Level layout was done by Mike D, concepts for building by Ray, Sky + shaders by Ian, concept support from Grace for the entrance, tech redos by Dillon (plort market, comm center, etc) little lamps, tables, chairs by Jane

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Art direction -
Ian McConville: https://twitter.com/PolygonCherub
Grace Liu: https://www.artstation.com/graceliu

Concept + UI art -
Ray Bruwelheide: https://www.artstation.com/raytendo

Environment art -
Norma Martinez: https://www.artstation.com/esanany
Dillon Sommerville: https://www.artstation.com/handwiches

Character art -
Dan Venhardt: https://www.artstation.com/danvenhardt

FX + tech art -
Edward del Villar: https://www.artstation.com/puck
Luis Armstrong: https://www.artstation.com/luisarmstrong
Ross Kameny

Level design -
Chris Lum: https://twitter.com/coinopthinktank
Mike Daugherty

Additional environment support -
Lisa Fleck: https://www.artstation.com/lfleckcg
Jane DeSiena: https://www.artstation.com/funosaurus
Jasmin Habezai-Fekri: https://www.artstation.com/curlscurly

Exterior- conservatory building, world pieces, paths, planters, foliage, and set dressing by me. Building concept by Ray

Exterior- conservatory building, world pieces, paths, planters, foliage, and set dressing by me. Building concept by Ray

beautiful sky by Ian

beautiful sky by Ian

front entrance concepted by Grace

front entrance concepted by Grace

stairs + pathways (plort market by Dillon)

stairs + pathways (plort market by Dillon)

stairs and walls

stairs and walls

lil puddle pond. mechanical parts taken from Dillon's tech meshes.

lil puddle pond. mechanical parts taken from Dillon's tech meshes.

the treeeee!!

the treeeee!!

day

day

sunset

sunset

night

night

marmoset render + concept from Ray in left corner

marmoset render + concept from Ray in left corner