Ember Valley 🔥
Worked on more cliffs and larger world pieces here, initial color and ambience studies with Grace, + opening shot, along with the designer Chris.
Did the set dressing for images shown + a few others in game.
Recolors of a few Fields assets + reuse of mountain, cliffs, and rocks.
Cool sky clouds by Ian, falling ember + heat distortion by Edward
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Art direction -
Ian McConville: https://twitter.com/PolygonCherub
Grace Liu: https://www.artstation.com/graceliu
Concept + UI art -
Ray Bruwelheide: https://www.artstation.com/raytendo
Environment art -
Norma Martinez: https://www.artstation.com/esanany
Dillon Sommerville: https://www.artstation.com/handwiches
Character art -
Dan Venhardt: https://www.artstation.com/danvenhardt
FX + tech art -
Edward del Villar: https://www.artstation.com/puck
Luis Armstrong: https://www.artstation.com/luisarmstrong
Ross Kameny
Level design -
Chris Lum: https://twitter.com/coinopthinktank
Mike Daugherty
Additional environment support -
Lisa Fleck: https://www.artstation.com/lfleckcg
Jane DeSiena: https://www.artstation.com/funosaurus
Jasmin Habezai-Fekri: https://www.artstation.com/curlscurly