This is the second map I worked on with the Paladins team!
Exterior and interior of the old mine area; modeling, UV, lightmaps, set dressing, & collision done by me. Most of the textures are done by Andy Trabbold, except for a few props. Sick lighting by Jon Criner. Concept for interior by Wes Wheeler.
Some clean up by probably everyone on the team here and there.
Tried to give proper credits on all images but thanks to the whole Paladins team.